| 1. | The sub - sections that i break the renderer into are sections like visibility , collision detection and response , camera , static geometry , dynamic geometry , particle systems , billboarding , meshes , skybox , lighting , fogging , vertex shading , and output 我把渲染器再次细分为可见性、碰撞检测和响应、摄象机、静态几何图形、动态几何图形、粒子系统、公告牌、网格、天空盒、光照、雾化、顶点光影和输出。 |